As the story goes, the Japanese HQ wanted to assert dominance over the imperitent westerners, since after all the American video game market crashed while Japan succeed. Although our view on this might be biased, the were reportedly severe tensions between Sega of Japan and the West (mostly America). I would have loved to see what they would be putting out today.Įdit: I forgot the fishing rod for Sea Bass!! It is to gaming's severe detriment that Sega had to give up on consoles. Sony was always a conservative player, mimicked, for the large part, by Microsoft. Of course Sega shared this culture of experimentation with Nintendo, though in my mind they took even greater risks. All of this was of the future - it hardly worked (Seaman was definitely not educated in British accents and Samba De Amigo's maraccas were bloody temperamental) but it always felt like a glimpse into a world of gaming to come - just like the Sega Saturn 3d controller heralded all analogue controllers to come. ![]() ![]() On the hardware side there was the Dreamcast memory card (the VMU) that was in itself a simple console, there were the maraccas for Samba De Amigo, the microphone for the truly bizarre talking fish Seaman, the modem for the pioneering multiplayer dungeon adventure Phantasy Star Online. I think people forget how experimental Sega were at the time.
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